Zaytoun
DIRECTOR : Eran Riklis
PRODUCTION : Bedlam Productions / Far Films
VFX SUPERVISOR : Pierre Buffin
VFX PRODUCER : Nicolas Delval
NUMBER OF SHOTS : 68
Production notes
Establishment shot (1 shot)
The work consisted to recreate and integrate Beirut seacoast in 1982. We based our work on a filmed plate of an Israelian seacoast nowadays. We also had to recreate the feeling of a country in war time: adding some destruction on the existing buildings of the plate and more significantly on the CG buildings.
Based on design and references, we recreated in CG the entire foreground including the coast buildings, the road, the beach, the big wheel. We also changed the current coastline on the plate by using both 3D and 2D process.
To achieve the best results for the set extension, we had to be very careful to maintain the continuity between the filmed background and the CG foreground of the set: the architecture, the period, and the look of Beirut.
The first step was to design the coast by using the reference of Beirut in 1982.
Then we started the setup Modeling / Mapping / Animation / Lighting of the elements to integrate.
According to the storytelling and the continuity of the opening credit, we added the Israeli F-16 used to bomb Beirut at this time.
Once we had all the required elements, we started to destroy them to add the feeling of the Israeli bombing in Lebanon.
Military Vehicles Integration (14 shots)
Several shots needed the Israeli Air Force presence during the road trip in order to make the atmosphere more dramatic.
Some shots also required specific action of the military vehicles for the storytelling. We did a CG setup modeling / mapping of the original 1982 Israeli jet F-16, AH-1 cobra, parachute, added smoke to create the crash of the plane.
We animated and integrated those CG elements in different kinds of shots by using multiple masks to interact with the filmed elements and make them more realistic.
Destruction (18 shots)
The first part of the movie takes place in Beirut, then in the south of Lebanon during the war.
To increase the atmosphere of bombing and fighting we had to work on different scenes adding destructions on the filmed material and also add some CG destroyed elements.
Based on references and design we started to work on the different sets, add bullet holes and canon impacts, replace modern clean buildings by 1982 ones, recreated existing elements in CG and then destroy them to settle the violence during this time.
We were very careful to integrate those effects, we wanted them to be melt with the filmed sets and be a part of it.
Restore / Clean up (25 shots)
Many filmed environments and sets contained modern elements as commercial, satellite dishes and AC. To match to the period we cleaned many shots, erased and removed all the modern details which didn't exist or weren't important at that time.
Using 2D and 3D process, we erased existing materials, added architectures of 1982 and removed the modern ones, in order to match the historical period.